NAVIGATION CONTESTS

 

WHAT ARE THEY?

 

A variant of the Predicted Log Contest, popular in D/5 - a form of competition among Power Squadron members that puts into practice what we learn in our courses. Some squadrons participate in two or three contests each year : a squadron event, a regional multi-squadron event, and then the district level contest. Navigation contests use basic piloting skills such as:

 

Chart plotting                     Calculating times                    Taking bearings

Time keeping                     Calculating distances             Plotting LOPs

Calculating current            Predicting current                   Plotting fixes

Dead reckoning                 Helmsmanship                       60 DStreet

And maybe advanced techniques such as calculating a traverse

 

NOTE: No electronic aids are allowed except depth finders for safety

 

WHAT HAPPENS ON CONTESTDAY?

 

Boat owners and observers attend a Captain's meeting, show time as scheduled. The contest chairman covers the rules & starting line particulars; paperwork is done. Each boat receives a sealed envelope, not to be opened until contest start time. Envelope contains the courses each boat is to run, with specified times on each course. An observer is aboard each boat, representing the contest committee, to ensure the prescribed courses and times are adhered to and that no rules are violated, Each boat has a theoretical running time, called its "contest time", (or "Target Time") which the contest committee knows and navigators of participabng boats must calculate. The boat that gets back to the starting point closest to its "contest time" wins.

 

WHAT MAKES IT A CONTEST?

 

You must compute your "contest time." After completing the given course legs, you return to the starting point. The course and time for that last leg is not given. You must determine the course to take you "home" and calculate the time on that last leg. You add your calculated time on last leg to the total time of the given legs to determine your "contest time". Then you try to get home across the start-finish line at precisely that time.

 

You are "locked in" on last leg. However, as you turn to your final leg for home you must tell your on board observer the course and speed you will run on the final leg. The speed is given as engine RPM. You cannot change your speed on the last leg. You may make one course change on the last leg in order to cross the start-finish line between the committee boat and the buoy. In fact, you must pass between them!

 

Position uncertainty. You will not be where you think you are at the end of the prescribed legs. Due to wind and current during the contest, it is unlikely that your boat will be at the DR plotted position for the turn to the last leg and home. You must be able to fix your actual position from time to time during the contest in order to determine the "real course and speed" home that you will need in order to hit your contest time on the nose at the line.

 

 

What you need

Taking Bearings

Timekeeping

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